Ocarina of Time remake tested fast travel warp points before the team cut them

What we know
Zelda series producer Eiji Aonuma asked the Ocarina of Time remake team to create warp points to streamline exploration across Hyrule. He later changed his mind, and the feature was removed. PO IGN SI
The team concluded that fast travel meant missing out on moments of discovery. Aonuma said the developers were reminded of how important those moments are to the game's structure. EG GR
The feature is described as a quality-of-life addition borrowed from Breath of the Wild. The remake is coming to Nintendo Switch 2. EG GR
Key facts
- PlatformNintendo Switch 2
- Feature cutFast travel warp points
Your call
Summary drafted with AI from the sources below · reviewed by GameManx
Coverage · 6 sources
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EG Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised "we were missing out on the moments of discovery" Eurogamer · Kaan Serin · Nov 2Read
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IGN The Legend of Zelda: Ocarina of Time Remake Added Fast Travel Before Devs Decided It Never Needed It in the First Place IGN · Michael Cripe · Nov 2Read
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PO Zelda: Ocarina of Time Remake Team Confirms Fast Travel Was Added, Then Removed Polygon · Jen Glennon · Nov 2Read
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GR Zelda: Ocarina of Time remake had a Breath of the Wild QoL feature, but it was cut for ruining vibes GamesRadar+ · Nov 2Read
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SI The Legend of Zelda: Ocarina of Time Remake Almost Had Warp Points Siliconera · Jenni Lada · Nov 2Read
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TG Ocarina Of Time Remake Was Originally Going To Include "Warp Points" TheGamer · Josh Coulson · Nov 3Read
Timeline
Added coverage from TheGamer.
Story created from GamesRadar+, Polygon, Eurogamer, Siliconera and IGN.