From the Vault — originally published October 1, 2007. Some links, videos or prices may be out of date.
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Oh yeah and so does Super Mario Bros.: The Lost Levels which was a Japan only release until now. Virtual console Monday this week is decent. Sin and Punishment looks pretty fucking hot though but it’s 1,200 Wii points. Now remember Wii Points are priced at one cent per point (with the ability to buy in denominations of $10, $20, $30 and $50). So that means Sin and Punishment costs $12.00. From the video it looks like it may be worth it.
Hit the jump for details on both games including a video of Super Mario Bros.: The Lost Levels.
Sin & Punishment™ (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.
Super Mario Bros.™: The Lost Levels™ (NES®, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that’s somehow not enough, expert players can go looking for the game’s secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don’t be surprised if she’s in another castle.
Super Mario Bros.™: The Lost Levels™:
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