85 posts 10 voices started by Chauncy Talon
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11/11/2008 at 6:20 pm #11901

Publisher: Capcom
Developer: Backbone Entertainment
Platform: Playstation 3 (PSN), Xbox 360 (XBLA)
Category: FighterPublisher(s) Capcom
Designer(s) David Sirin (lead designer)
Rey Jimenez (producer)
Udon Entertainment (Artist)
OverClocked ReMix (composer)Release date(s)
JP TBA
NA November 26 , 2008
EU TBACERO: N/A
ESRB: N/A
PEGI: N/A
USK: N/A(Control Scheme)
Gamepad
Story
The second tournament of the Street Fighter series. Everybody have been invited by a mysterious being only to go by the name of M.Bison (Vega in Japan)Gameplay
The Arcade hit is back, but redone in a High Definition. This game is what we remember from the late 90’s in a new entity. Super Street Fighter Turbo HD Remix will now the following but not limited to :* Classic/Remix (Rebalanced) Arcade mode
* Online and offline multiplayer
* A training mode
* Hit box display
* Both remixed and classic music
* Voice chat
* A ‘Quarter Match’ mode which allows players to spectate and jump into online matches simulating the arcade environment
* 8 player tournament mode
* Worldwide rankings and leaderboards arranged by character and country
* In-depth statistics tracking
* A display mode that fits the game into a 16:9 aspect ratio without impacting gameplayEnvironment
With classic/remix background, you can see the differents. The game have been reproduce to be played by a 16:9 ratio unlike it presuccors which was a 4:3 ratio. Classic and Remix background music for every stage that is avaiible. It also including HD sprites 4.5x the original size, done by artists from UDON.Characters
Ryu
Ken Masters
E.Honda
Chun Li
Blanka
Zangief
Guile
Dalhasim
Fei Long
T.Hawk
Dee Jay
Cammy
Balrog (M.Bison in Japan)
Vega (Balrog in Japan)
Sagat
M.Bison (Vega in Japan)
Akuma (Gouki in Japan)[hidden character]
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/17/2008 at 5:47 pm #3145011/17/2008 at 6:02 pm #31451brooklyniteOne wrote:Spacebarz felt the wrath yesterday in the HD remix beta. He got BEAT bad. I won five games in a row out of the six total we played. He did win the last one game. LOL BRING IT BITCHES! :eek:
LMAO. It over with for you SPACE. You know when that shit comes out you guys will feel the wrath of TRU TALON.
“THE PROOF IS IN THE PUDDING”
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/17/2008 at 6:05 pm #31452Video no longer available (originally hosted on GameTrailers): Gametrailers.com – Super Street Fighter II HD – Round 1 Trailer.
Part 1 of the HD Remix Tournament
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/17/2008 at 6:09 pm #31453Video no longer available (originally hosted on GameTrailers): Gametrailers.com – Super Street Fighter II HD – Exclusive Round 2 Trailer.
Part 2 of the HD Remix UDON Tournament
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/17/2008 at 6:20 pm #3145611/17/2008 at 6:24 pm #31460From the video it telling us that the video should be out next week. Because they already at the final two. So I suggest next week.
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/19/2008 at 7:21 pm #3159411/20/2008 at 12:53 am #31607Jus wondering how bad im gonna punish everyone in Street Fighter…(sigh) Attack me if you dare, lol!
Cresent Waves for ALLLL!!!!
11/20/2008 at 5:53 am #31618GoILL wrote:Really Easy Achievements. Hardest one is Sagat finish. I be forgetting that shit.
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/21/2008 at 6:19 pm #31203The new on the moves
Quote:Ryu* New move: fake fireball. qcf+short.
Ken
* Strong dragon punch is invulnerable on the way up, exactly like Old Ken’s, and also always knocks down. It’s now a 1-hit move, not 2-hit.
* Fierce dp has bigger arc, always knocks down, juggles against jump-ins, but no additional invulnerability.
* Short helicopter has shorter duration
* Medium helicopter kick goes slightly farther
* Roundhouse helicopter kick goes farther and faster.
* Roundhouse helicopter kick does less dizzy
* Air roundhouse helicopter goes slightly farther
* “Crazy kicks” have simplified joystick motions. New motions: 1) qcf+short, 2) qcf+forward, 3) qcf+roundhouse.
* Damage lowered on first hit of knee bash hold.
* Range of knee bash hold reduced by a small amount.
* Super can now be used as a reversal.Guile
* Roundhouse flash kick now travels forward rather than straight up.
* Super has easier motion: charge db, d, df, f, uf+ kick. (Old motion still works.)
* Super does slightly less damage.
* Uspide down kick is an overhead
* Upside down kick slowed down slightly
* Upside down kick can be performed at any range, not just close range, by holding towards+roundhouse.
* Upside down kick is more vulnerable, allowing Sagat’s low tiger shots and other moves to hit it.Honda
* Jump short has higher priority, can hit sweeps.
* Floating fierce move (jump straight up + fierce) can be steered farther left/right.
* Hundred hands easier to execute
* Strong and fierce versions of hundred hands have lower priority and all versions do a little less damage
* Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner
* Ochio throw now deals the same dizzy points as other throws rather than twice as much.
* Jab torpedo can destroy fireballs.
* Jab torpedo travels shorter distance
* Super travels slower before first hit, but travels faster after first hit.
* Super now knocks down and juggles.Blanka
* Horizontal ball has safer recovery.
* Horizontal ball with jab and strong have same sound effect and same spinning speed as fierce version.
* Horizontal ball with jab and strong travel slightly shorter distance so whiffed roll into bite is a little more effective.
* Diagonal ball has faster startup and safer recovery.
* Hop move has new command: hold stick left or right then jab+short OR strong+forward OR fierce+rh. (Old motion of kkk still works).
* Hop back builds much less super meter.
* Forward version of hop has slightly more foot-invulnerability at startup.
* Electricity easier to execute (mash punches)
* Super move has faster startup, faster recovery, and always knocks down if it hits.Zangief
* Green hand command changed to qcf+p
* Green hand has slightly faster recovery.
* SPD command easier: hcb,f+p OR hcf,b+p. (Original 360 command still works)
* Super command easier, hcb,hcb,f+p OR hcf,hcf+p.
* Running Grab (and double suplex) command is now hcb+k OR hcf+k.
* Running Grab runs faster.
* Kick lariat can now be done with jab+short as well as original KKK command.
* Punch lariat can now be done with strong+forward or fierce+roundhouse as well as original PPP command.
* Kick lariat has invulnerable feet during Zangief’s first rotation, but vulnerable feet after that.
* Kick lariat has a different sound effect on startup than punch lariat.
* Punch lariat’s initial hitframe now extends down to the floor so it can hit Dhalsim’s low fierce or sometimes Guile’s low forward. As before, this hitbox is only active for 6 frames out of the entire lariat.
* Hop move can only be done with towards + fierce. No longer possible with back+fierce, back+strong, or towards+strong.
* Hop travels farther forward, slightly higher, and has slightly better recovery.
* Jumping (forward/away) strong has hitbox that reaches slightly farther forward.
* Low fierce has slightly higher hit box, mainly to hit Vega’s off-the-wall attacks.Chun Li
* Removed df+medium kick move.
* df+roundhouse (the “neckbreaker”) no longer crosses up, removing the loop of repeated knockdowns.
* Lighting legs easier to execute (mash kicks)
* Lighting legs do less damage and have a little worse priority in Chun Li’s stomach area.
* Aerial spinning bird kick can be done with charge down, up+kick, so that you can do it after a headstomp.
* Aerial spinning bird kick travels more straight now, then falls in an arc at the end
* Ground spinning bird kick has a new parabolic arc. It can also air-juggle and deals a fair amount of dizzy.
* Super does slightly less damage.Dhalsim
* Teleport command requires only 2 punch or 2 kick buttons rather than 3.
* Teleport recovery is not longer, but has more vulnerable frames at the end.
* Yoga flame changed to qcb+p so it doesn’t overlap fireball command.
* Upward yoga flame changed to qcb+k to match other yoga flame.
* Upward yoga flame now travels way up the screen with roundhouse version.
* Super changed to hcb,hcb+p to match yoga flame command.
* Super has more forgiving timing window.
* Super is now more vulnerable around Dhalsim’s head and throwable from behind.
* Super can now be used as a reversal.
* Noogie hold has shorter range.
* Ducking ranged punches no longer cleanly go under Guile’s Sonic BoomsBalrog
* Turn punch and headbutt award less super meter.
* Small and medium headbutts travel slightly farther and are less safe.
* Throw range decreased.
* First hit of throw does less damage.
* Turn Punch can be performed by holding 2 punches or 2 kicks, rather than all 3
* Super does a little less damageVega
* Defensive backflip command changed to jab+short for small version; strong+forward OR fierce+roundhouse for double flip version (old commands of kkk and ppp still work)
* Offensive backflip can no longer be charged straight back (must be charged down/back).
* Off-the-wall attack no longer knocks down
* Off-the-wall attack has additional recovery, to prevent combos after hitting with it
* New Wall Dive Fake: After going off the wall (charge down, then up+k), you can press kick again to drop without attacking.Sagat
* Super has more range, and always knocks down if it hits.
* Fireball recovery is better than New Sagat but worse than Old Sagat
* Some normal moves are from Old Sagat
* Stand strong can be cancelled into special moves, second hit of stand forward and short cannot
* Tiger knee always knocks down and juggles (but NOT into super)
* Tiger knee damage reduced because of new juggle propertyBison
* Devil’s reverse (charge down, up+punch) has 1 frame of invulnerability at startup
* Stand jab has better priority, can stop honda’s torpedo and blanka’s roll
* New move: df+roundhouse is a fake slide.
* Jump straight up + strong now juggles the same as jump toward/away + strongCammy
* Hooligan throw motion changed to qcf+p
* Spinning Backfist motion changed to qcb+p
* Spinning Backfist is invulnerable to fireballs during startup (all versions)
* Spinning Backfist’s hitbox on 2nd hit is bigger so that it doesn’t fail to get 2nd hit if the 1st hit connects
* Cannon drill has better recovery
* Cannon Spike is usually not safe on block anymore.Fei Long
* Flying Kick motion changed to qcf+k
* Short version of flying kicks have additional frames of partial invulnerability, allowing them to go through fireballs at the start
* Flying kicks have lower priority on first hit, allowing them to be countered air-to-air a little more easily.
* Flying kicks have 5 additional frames of recovery
* Medium and roundhouse flame kicks always knock down and can juggle
* Short flame kick is no longer safe on block from point-blank range.
* Rekka Punches travel a little farther
* Rekka punch motion is a little more forgiving, so it’s not as hard to get all 3 in the series.
* Super travels farther
* Fei Long’s head is vulnerable during 4th and 5th hits of the super (and can’t go through fireballs during that, but still can during first 3 hits).
* The super causes a different angle of knockdown so that comboing after it is difficult/impossible.
* Super meter gains slightly reduced on flame kick and flying kicks.Dee Jay
* Machine Gun Punch, much easier to get all the hits
* Machine Gun Punch destroys fireballs
* Machine Gun Punch does less dizzy and less damage than before.
* Medium and Roundhouse Dread Kicks, 2nd hit sped up so that it almost always hits if the first hit connects.
* Medium and Roundhouse Dread Kicks have a few frames of foot-invulnerability at startup
* Medium and Roundhouse Dread Kicks have reduced damage because of improved ability to comboT.Hawk
* Hawk dive command changed to jab+short OR strong+forward OR fierce+roundhouse while in air (old command ppp still works)
* Hawk dive’s bounce changed so it ends with T.Hawk close to enemy and safe on block or hit.
* Hawk dive does not knock down
* Special throw command easier: hcb,f+p OR hcf,b+p, and you can actually start in down/back or down/forward (Original 360 command also still works.)
* Special throw now has a whiff animation if you miss.
* Super command easier: hcb,hcb,f+p OR hcf,hcf+p.
* Several of T.Hawk’s normal moves are from Old T.Hawk, such as stand roundhouse and low roundhouse.
* Fierce dragon punch now always knocks down and juggles
* Fixed a bug where a stray hitbox on low strong could be hit from very far away.I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/21/2008 at 6:47 pm #31671


I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/21/2008 at 6:54 pm #31673
With the new hip hop soundtrack that coming out for the PS3 if you download Super Street Fighter 2 Turbo HD Remix, for more on this info click on link
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
11/22/2008 at 11:32 am #3169111/22/2008 at 6:05 pm #316959 and ups I’m telling you
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
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