Nintendo details art direction behind Ocarina of Time remake on Switch 2

What we know
Nintendo's latest Ask the Developer interviews focus on the making of Ocarina of Time on Switch 2, and the company shared initial sketches of the reimagined visuals. Art Director Aya Shida said the team weighed making the game more realistic with Switch 2's added power against keeping the spirit of the original. NL
A GamesRadar+ report says the producer confirmed the developers were aiming for "puppet-show-like" visuals. GR
Polygon describes the remake's graphical style as divisive, and says Nintendo has now explained the art direction behind it. PO
Director HokWai Ng said the original illustrator for the N64 version was commissioned to draw a new map for the remake. Shacknews adds that the developers wanted to convey that all of Hyrule is connected while each area remains its own world. TE SN
The interviews were released as Nintendo prepares to launch the game on Switch 2 this week. TE
Key facts
- GameThe Legend of Zelda: Ocarina of Time (remake)
- PlatformSwitch 2
- Art DirectorAya Shida
- DirectorHokWai Ng
Your call
Coverage · 5 sources
-
TE Nintendo Got the Original Zelda: Ocarina of Time Artist to Draw the Remake's Map Time Extension · Nov 3Read
-
NL Nintendo Shares Ocarina Of Time Switch 2 Design Sketches Nintendo Life · Nov 2Read
-
PO Nintendo Officially Comments on Zelda Remake's Divisive Graphics Polygon · Michael McWhertor · Nov 2Read
-
GR Zelda: Ocarina of Time remake devs were aiming for "puppet-show-like" visuals, producer confirms GamesRadar+ · Nov 3Read
-
SN Nintendo tasked the original N64 artists with creating the Ocarina of Time remake's new world map Shacknews · Nov 3Read
Timeline
Added coverage from GamesRadar+, Time Extension and Shacknews. Adds new map details from the original N64 illustrator and the "puppet-show-like" visuals comment.
Story created from Nintendo Life and Polygon.