UpdateIndustryNintendo

Ocarina of Time remake tested fast travel warp points before the team cut them

First reported Nov 2 ·Updated Nov 3 ·6 sources ·0 comments
The Legend of Zelda: Ocarina of Time
Official art · IGDB — The Legend of Zelda: Ocarina of Time

What we know

Zelda series producer Eiji Aonuma asked the Ocarina of Time remake team to create warp points to streamline exploration across Hyrule. He later changed his mind, and the feature was removed. PO IGN SI

The team concluded that fast travel meant missing out on moments of discovery. Aonuma said the developers were reminded of how important those moments are to the game's structure. EG GR

The feature is described as a quality-of-life addition borrowed from Breath of the Wild. The remake is coming to Nintendo Switch 2. EG GR

Key facts

  • PlatformNintendo Switch 2
  • Feature cutFast travel warp points

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Summary drafted with AI from the sources below · reviewed by GameManx

Coverage · 6 sources

Timeline

  1. Added coverage from TheGamer.

  2. Story created from GamesRadar+, Polygon, Eurogamer, Siliconera and IGN.

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