38 posts 5 voices started by brooklyn
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04/12/2011 at 9:56 pm #4951704/14/2011 at 2:40 pm #4952908/04/2011 at 5:15 pm #50639
PS Blog Interview with Seth
Quote:PSB: Let’s shift to Street Fighter X Tekken, one of the more unusual fighters to come out of Capcom in recent memory. How much of Tekken’s gameplay made the cut?SK: It’s set in a Street Fighter world on a 2D fighting plane but, at the same time, we’ve tried to preserve some of the Tekken elements. For me, the essence of Tekken is getting in your opponent’s face and forcing him to guess between your high, low, and mid mix-up attacks. Not only are the Tekken characters performing some of their signature moves, they’re able to do it in the same sort of style. They have a more fluid ability to execute those kinds of mix-up attacks. The Street Fighter characters are a little stronger at a range with their projectiles. The other nod to Tekken is that many of the traditional Tekken combo strings will still work.
PSB: How can the Tekken characters get past those projectiles? It seems like a major disadvantage.
SK: I feel like, in many ways, there’s less difference between Tekken and Street Fighter than people often think. In Tekken, you have sidestepping — moving into the third dimension to dodge attacks. In Street Fighter, you have a similar concept: Cammy, for example, can use her Spinning Backfist move to flip around an incoming projectile if you time it correctly. From a game design perspective, it’s quite similar — she’s briefly moving into the third dimension to dodge that fireball. The Tekken characters have moves that work much like that, where they spin, dash, or slide around projectiles. So the Tekken characters are very adept at passing through projectiles if you read your opponent correctly.
PSB: Explain this new “Tag Assault” move, where you call out both of your characters to pummel your opponent.
SK: Street Fighter X Tekken is a tag-centric game, an homage to Tekken Tag Tournament, so you can tag normally or cancel a special move into a tag. With the Tag Assault technique, you can bring in both of your teammates at the same time — you control them both simultaneously. Then you can do all sorts of dirty tricks like creating a sandwich so you can ping-pong your opponent between both of your fighters from both sides. It’s actually really strong right now — we’ll probably tone it down a bit as we move forward.
PSB: We’re surrounded by some of the best fighters in the world here at EVO. What are they saying about Street Fighter X Tekken? What’s the feedback been so far?
SK: I get worried, because this is the toughest audience in the world. If these guys are good at anything besides fighting, they’re good at complaining. [laughs] They will let you know exactly what’s wrong with your game. The worst complaints we’ve had to date has revolved around certain UI elements and the lifebar being hard to read. Ono-san has already gone back to the drawing board to re-tool them.
In terms of gameplay, people seem to be walking away with a smile on their face. Which actually just makes me nervous! I want to say, “Guys, this is the time! Let us know what you love and what you hate.” So far, it’s sort of a half-step between Street Fighter and Marvel vs. Capcom 3.
So right now, the EVO crowd is digging in and finding the worst possible things they can do to each other.PSB: Fighting game creators haven’t always been hugely receptive to their fans. But Capcom has clearly led the way in terms of enabling community feedback. What’s the philosophy there?
SK: It’s been a learning process. Capcom is a traditional Japanese company, and Japanese companies tend to engage in one-way communication. You know: “Here is what we are doing. Please enjoy. We’ll see you again in a year.” [laughs] There wasn’t a lot of back-and-forth there.
But today’s social media tools have changed the game. Capcom, I think, has led the pack among the Japanese game publishers in adapting to that — though obviously, PlayStation is no slouch either! Capcom has been aggressive with community interaction and they’ve seen the power of it. I’m proud to be a part of it because I came from this very community, the EVO community. It’s how I got my start at Capcom.
It’s not a matter of being bound by the demands of fans. You know, “well, fans voted to put a clown wig on Ryu, so that’s what we have to do.” It’s about good ideas, and fans have some of the best ideas in the world. Being able to bring those ideas forward and presenting them to the right people who can evaluate them is what it’s all about.
The games are all here at EVO for a reason: the designers want to hear feedback from the fans. As a business, you need to be responsive to the concerns of your fans, or you’re doing it wrong. It’s smart business to have a real dialogue with your fans.08/17/2011 at 2:18 am #5074308/17/2011 at 3:08 am #50750I just completed Tekken 6. Tekken story is way better then the Street Fighter story. More diversity between the characters, more character development and friendship/rivalry are outstanding. I still suck at the game but I want Jack-6 in the game!
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
10/14/2011 at 10:22 pm #5148210/16/2011 at 11:03 am #51489They best bring this shit to the UK.
Includes:
Build-It-Yourself Arcade Cabinet Bank (not playable, LOL)
An Exclusive prequel Comic Book by UDON
36 Gems: Includes All Pre-Order Packs Plus An Exclusive Pack
Pre-Order Bonus: Nine Exclusive Gems Only Available For Pre-Ordering SE
Total of 45 Gems When You Pre-Order
10/16/2011 at 10:56 pm #51505 -
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