God of War: Chains Of Olympus

4 posts 4 voices started by II Nawshus II

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #10159
    II Nawshus II
    Contender

      What’s the game about: It’s the third (real) God of War game and the first on PSP, with a story set in the 10-year period when Kratos was in service to the gods. It features mostly the same development approach as every previous God of War — make an epic game that is equal parts action and adventure. This is also the second title from developer Ready at Dawn, known previously for Daxter.

      What’s new for E3: Last time we saw the game, we witnessed the introductory sequence, with a bit of combat and the tease of a boss fight. This time, we actually got to play it and fight that boss in its first formation.

      The E3 demo started much like the one shown at Sony’s press event a couple months ago, but it continued a bit past where that one ended. It allowed us to go head to head with the first form of the Basilisk boss — where it pokes its head through a door and spits fire, reminding us of one of the Hydra formations from God of War 1 — then continue through a few other areas while fighting enemy drones, pushing a battering ram on wheels forward to break through a door, and fending off enemies long enough to rotate a platform (and in turn open a door to sneak through).

      [Day 3 update: Sony held a developer breakout session on the last day of E3 to talk up the game a bit, and didn’t show any additional content, but revealed a few teasers. We now know the game’s magic abilities will come from enemies you meet — so they will use these attacks against you before you earn them — and that some puzzles in the game will span multiple hours. Also, there is a twist to the way players upgrade their weapons over the course of the game, but Sony isn’t revealing what that is just yet. Finally, the developers are experimenting with an all-out attack feature that will replace Rage of the Titans in the game.]

      What we like: The controls are extremely smooth — anyone concerned that the combat will feel shallow due to the game being on PSP doesn’t need to worry. We were able to pull off familiar combos instantly, and noticed a few differences — such as an instant turn-around flip when you grab an enemy out of the air with your throw button — but nothing felt changed for the worse.

      Also, the evading motion — holding down L and R and pressing in the direction you want to go — worked as well as we could have hoped in practice. It didn’t require us to think about it as much as we thought it might, and we didn’t have any problems not rolling when we wanted to. It’s not a perfect substitution for the missing analog stick, but it’s a very good alternative.

      What we dislike: In the button-pressing minigame where we finished off the first form of the Basilisk, the camera angle stayed stationary and there wasn’t any pausing before big hits, leading to an interactive cut-scene that was less than dramatic. We imagine this will change as the game gets further in development.



      I WANT GOW no matter what form its in will be bad ass

      #15274
      Crispy
      Contender

        Shit is going to be dope.

        #15287
        Chauncy Talon
        Hall of Fame

          naw I don’t think it will….. sike man that shyt finna be hot Im copin’ it myght be a GOW I open out of the package

          I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
          #15453

          @II Nawshus II 488 wrote:

          http://www.youtube.com/watch?v=PvMe6zVFMQI

          What’s the game about: It’s the third (real) God of War game and the first on PSP, with a story set in the 10-year period when Kratos was in service to the gods. It features mostly the same development approach as every previous God of War — make an epic game that is equal parts action and adventure. This is also the second title from developer Ready at Dawn, known previously for Daxter.

          What’s new for E3: Last time we saw the game, we witnessed the introductory sequence, with a bit of combat and the tease of a boss fight. This time, we actually got to play it and fight that boss in its first formation.

          The E3 demo started much like the one shown at Sony’s press event a couple months ago, but it continued a bit past where that one ended. It allowed us to go head to head with the first form of the Basilisk boss — where it pokes its head through a door and spits fire, reminding us of one of the Hydra formations from God of War 1 — then continue through a few other areas while fighting enemy drones, pushing a battering ram on wheels forward to break through a door, and fending off enemies long enough to rotate a platform (and in turn open a door to sneak through).

          [Day 3 update: Sony held a developer breakout session on the last day of E3 to talk up the game a bit, and didn’t show any additional content, but revealed a few teasers. We now know the game’s magic abilities will come from enemies you meet — so they will use these attacks against you before you earn them — and that some puzzles in the game will span multiple hours. Also, there is a twist to the way players upgrade their weapons over the course of the game, but Sony isn’t revealing what that is just yet. Finally, the developers are experimenting with an all-out attack feature that will replace Rage of the Titans in the game.]

          What we like: The controls are extremely smooth — anyone concerned that the combat will feel shallow due to the game being on PSP doesn’t need to worry. We were able to pull off familiar combos instantly, and noticed a few differences — such as an instant turn-around flip when you grab an enemy out of the air with your throw button — but nothing felt changed for the worse.

          Also, the evading motion — holding down L and R and pressing in the direction you want to go — worked as well as we could have hoped in practice. It didn’t require us to think about it as much as we thought it might, and we didn’t have any problems not rolling when we wanted to. It’s not a perfect substitution for the missing analog stick, but it’s a very good alternative.

          What we dislike: In the button-pressing minigame where we finished off the first form of the Basilisk, the camera angle stayed stationary and there wasn’t any pausing before big hits, leading to an interactive cut-scene that was less than dramatic. We imagine this will change as the game gets further in development.



          I WANT GOW no matter what form its in will be bad ass

          co-fuckin-sign..GOW is GOAT..

        Viewing 4 posts - 1 through 4 (of 4 total)
        • You must be logged in to reply to this topic.