Fire emblem

12 posts 3 voices started by Agent WestCaliBoy

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #10248

    has anyone here ever played fire emblem for the gameboy advance or gamecube cuase there a new one coming out for the wii that i plan on getting when it comes out here a small preview on it also u should try ala the fire emblems for the gba if ur into turn based games

    Recently released in Japan with the subtitle Goddess of Dawn, the Wii’s first Fire Emblem game doesn’t currently have a confirmed release date for North America or Europe. An English-language version will certainly be released at some point, but in the meantime we’ve been checking out the Japanese game to get a feel for it and to find out whether or not it’s import friendly.

    We’ll be waiting for the English-language version before attempting to follow the story.

    Given the text-heavy nature of its character-driven storytelling, playing Fire Emblem in a language other than your own means missing out on what has traditionally been one of the turn-based strategy series’ strengths. Fire Emblem: Goddess of Dawn–which has not been confirmed as a title outside of Japan–takes place some three years after the events of Fire Emblem: Path of Radiance, which was released for the GameCube in 2005. That game’s war between the kingdoms of Daein and Crimea has ended, but life is anything but good for the oppressed people of the Daein kingdom, who still live in fear of occupational forces. The central characters in Goddess of Dawn are a dagger-wielding thief name Sothe, whom you might remember as a playable character in Path of Radiance, and his companion Mikaya, a silver-haired mage who used to work as a fortune teller. Both are members of the Company of the Dawn, a group of chivalrous thieves and bandits who are determined to rescue the people of Daein.

    Regardless of whether or not you understand Japanese, those of you who have played previous Fire Emblem games should have few problems getting to grips with Goddess of Dawn’s turn-based combat system. The first few battles that you fight task you with controlling only two or three characters and with defeating only a handful of weak opponents, but rest assured that things get much more demanding as you progress and your party grows. You’ll have the option to check out various tutorials as new abilities become available to you in combat, and although they’re presented in Japanese text, the accompanying animations are usually enough for you to get the gist of what’s being said. It was through watching a tutorial that we learned, for example, of the ability to highlight multiple enemies simultaneously in order to map out their movement and attack ranges and, in doing so, identify safe locations in which to position weaker members of our party.

    After playing through only a handful of battles you’ll find that your party has grown to around eight characters, and it won’t take you long to figure out how best to use each of them. Unlike Path of Radiance, which awarded you experience points after each battle that you could then spend on improving any character you wish, Goddess of Dawn employs the same system used in older Fire Emblem games, whereby individual characters earn experience based on their own actions. This means that rather than have your most powerful characters do all of the work, you’ll need to get everyone in your party involved if you don’t want them to fall behind in levels and become useless later on as a result. You’ll also need to give some thought to leveling up characters who aren’t necessarily part of your first-choice team–not only because certain battles will require you to rethink your lineup, but also because the death of any character is permanent (as in previous Fire Emblem games), so it’s useful to have some battle-ready reserves waiting in your ranks. The death of a story-critical character will of course mean game over.

    It shouldn’t take you too long to figure out which characters can do what.

    Once you get a handle on which options in which character’s combat menu do what–locating the priest’s heal spell as soon as possible is recommended–you’ll find that Goddess of Dawn’s battles are every bit as demanding tactically as those in previous games. Even the game’s early battlegrounds offer several different paths to victory, and it doesn’t take long for the mindless enemies that you’ll be slaying for kicks in the first few levels to be replaced with ferocious adversaries who actively go after weaker members of your party. Boss-style characters also figure occasionally, and while those that we’ve come up against to date haven’t been particularly challenging, we’ve certainly had to put all of our characters’ abilities to good use in order to defeat them without taking any casualties.

    Perhaps the most surprising thing about the Wii’s first Fire Emblem game, although it’s not something that we’re disappointed about, is that the game doesn’t support any of the console’s unique motion-sensing controller options. In fact, the game can be played with either a Wii classic controller or a regular GameCube controller, if you prefer either of those to using the Wii Remote in its somewhat unwieldy sideways orientation.

    Fire Emblem: Goddess of the Dawn appears to be another quality entry in a consistently enjoyable franchise, but it’s one that certainly has a lot more to offer when played in a language that you completely understand. It surely won’t be long now before Nintendo announces release dates for the game in territories outside of Japan, and we look forward to bringing you more information as soon as it becomes available.

    #15219
    Lungzz
    Contender

      I will continue reading in a second, just posting up it’s coming in November I believe {I just checked earlier today.} It’s definetly going to be a huge hit, because if it’s anything like the one for the gamecube was, then theres no way it can’t.

      Wii..Will..Wii..Will..Rock You!
      #15241
      Chauncy Talon
      Hall of Fame

        Yo man that shyt is consider of comin’ here with multi player but still runs off it Tactical Form………. So I don’t see y they should have it like that unless they had it against each other

        I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
        #15367

        @Lungzz 2379 wrote:

        I will continue reading in a second, just posting up it’s coming in November I believe {I just checked earlier today.} It’s definetly going to be a huge hit, because if it’s anything like the one for the gamecube was, then theres no way it can’t.

        yeah ill be getting it and im hugely into tatical games which requires thinking i like the fact that if u die ur char is gone forever thus forcing u to be smart in how u move unless u dont care for certain characters and with the sucess of the other fire emblems it will be a hit

        #15368

        @Chauncy Talon 2404 wrote:

        Yo man that shyt is consider of comin’ here with multi player but still runs off it Tactical Form………. So I don’t see y they should have it like that unless they had it against each other

        it can work cause ive played vs others with the gaame boy advance versions so i figure it can work for online or against other players

        #15372
        Chauncy Talon
        Hall of Fame

          @Agent WestCaliBoy 2541 wrote:

          it can work cause ive played vs others with the gaame boy advance versions so i figure it can work for online or against other players

          so lay it down fo me…….. is your troop already predetormine like they give em fo you….. or u use ya troops u have from tha story mode??? and how u play others on it….. was it just a system link????

          I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
          #15422
          Lungzz
          Contender

            @Agent WestCaliBoy 2540 wrote:

            yeah ill be getting it and im hugely into tatical games which requires thinking i like the fact that if u die ur char is gone forever thus forcing u to be smart in how u move unless u dont care for certain characters and with the sucess of the other fire emblems it will be a hit

            Yes, i have to admit first playing the game for the Cube, from day 1 I was so captured by the idea of someone dieing, dieing. It was a great concept.

            Wii..Will..Wii..Will..Rock You!
            #15581

            @Chauncy Talon 2545 wrote:

            so lay it down fo me…….. is your troop already predetormine like they give em fo you….. or u use ya troops u have from tha story mode??? and how u play others on it….. was it just a system link????

            Its ur choice in what char u want to use so whatever char u leved up can be used and i played people on the gba which needs a system link and gamecube with multiple memory cards and i think another link

            #15582

            @Lungzz 2597 wrote:

            Yes, i have to admit first playing the game for the Cube, from day 1 I was so captured by the idea of someone dieing, dieing. It was a great concept.

            yeah when i first started playing fire emblem i may have lsot like 8 chars and realized that i needed most of those chars so i had to restart and actuall think about my movements cause they go right after any weak chars

            #15600
            Chauncy Talon
            Hall of Fame

              yea I heard it like Ogre Tactics fo PSX……. if ya character die then they dead fo good……. it make u think and learn how to play better

              I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
              #15605

              @Chauncy Talon 2784 wrote:

              yea I heard it like Ogre Tactics fo PSX……. if ya character die then they dead fo good……. it make u think and learn how to play better

              yeah there about 30-40 stages for most of them and they ai have been made to kill of the weakest in the party or when they have a disavantage ex: if im using a sword a enemy with a llance will change me cause they have the advantage

              #16671

              games gonna be sick i heard it was great already

            Viewing 12 posts - 1 through 12 (of 12 total)
            • You must be logged in to reply to this topic.