The controversial part of the level wasn’t as controversial as it could have been to me. I only shot the security people since you really didn’t have a choice, but the one thing that kept that level from being impactful was the animation. That has always been something that CoD needed work on. After playing games like Uncharted and Assassin’s Creed, animation in most games seems oudated. I think the parts of the game that were most impactful to me were the levels in VA and DC. It was a lot of the little things that gave it a chilling effect. Certain signs looked familiar, the Emergency Broadcast said things very close to what I’ve heard before and, of course, seeing the different memorials destroyed (memorials that I’ve been to in the last couple months).
Brook, I think the reason why you’re feeling like MW2 is generic is because pretty much every shooting game has borrowed from the CoD series. Either the control scheme or the way multiplayer works. The multiplayer in COD4 has set the benchmark of all games after it. That’s why Uncharted 2 plays the way it does. Infinity Ward has found a great way to keep people wanting to play. You are constantly being rewarded in this game. And I had fun killing all of you yesterday. We should do it again. 😄