I dont like changes for the sake of changes. For example look at uncharted 3 multiplayer. Its like they are trying to justify the new game by adding all these unnecessary layers of shit thats just complicating it and hampering the fun and play that was more about skill and less about exploiting the mechanics. It was good before because it was simple. Get gun shoot gun, roll, duck or jump. Now theres so many exploits because of the sprint and all that other shit they added.
With Infamous they wanted to change Cole to make him more marketable. There was no reason to change him that much and it was a lame cash grabby move they tried to pull with that. Its like they sat at a meeting and was like… “A cooler looking hero approved by focus group will sell more units.” That shit has nothing to do with creativity.
Its a balancing act you dont want to change the core but you dont want it to get stale either. Zelda is a prime example of a game that’s almost the same shit every time. Yeah, Nintendo is the biggest suspect of staying the same mostly and now they are fucked lol. I say if you add or change it make it relevant and add to the fun factor. Often times less is more. I hope naughty dog reads this lol. Just make it count and not just be a back of the box line item.