Reply To: Official Half Life 2 Thread of Popping Off Rounds

#30814
brooklyn
Admin
Legend

    HALF LIFE 2 Weapons: You can carry as many as you like. You dont have to drop any. :^:

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    Crowbar
    Melee Weapon

    The same old weapon we know and love from the first game. Use it to play whack-a-mole with headcrabs, scanners and manhacks.

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    USP Match
    Hand Gun

    Simply a standard side arm, the pistol is great for taking out headcrabs and setting explosive barrels on fire. It is also a godsend after you have run around with nothing but a crowbar and foul language.

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    .357 Magnum
    Hand Gun

    Similar to the original .357 from half-life, this one does not have a zoom function. It also doesn’t carry as much ammunition. However, it packs a massive punch, and you will forget about any shortcomings the first time you see a Combine flip from a headshot.

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    SPAS-12
    Shotgun

    Essentially the same beast as HL1, with both single and double fire. It is a powerful, effective weapon at close range, great for taking out zombies and antlions. The one main difference between it and its predecessor is that it only holds 6 shells, so conserve your ammo!

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    MP-7
    Sub-Machine Gun

    The MP7 is a respectable little submachine gun with a high rate of fire but fairly low level of damage. To make up for that it also has a grenade launcher alternate fire that can be very useful in tight situations.

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    Zero Point Enery Field Manipulator (GRAVITY GUN!!)
    Experimental Weapon

    The greatest weapon ever made. The gravity gun can be used to interact with almost every non-organic object in the game. It turns barrels and propane tanks into bludgeons of death, and makes retrieving weapons, health and ammunition child’s play.

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    Organic Zero Point Energy Field Manipulator (GRAVITY GUN)
    Experimental Weapon

    Same as the Grav. Gun, only this beast picks up even bigger objects and can grab and throw living things too.

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    Overwatch Standard Issue Pulse Rifle
    Combine Assault Rifle

    Using the omnipresent Combine pulse technology, the Combine Assault Rifle does devastating amounts of damage quickly, at the expense of ammunition at a high rate. The alternate fire shoots a plasma ball that bounces around like a giant rubber ball, killing anything it touches outright (with the exception of some of the larger foes).

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    Crossbow
    Ranged Weapon

    The new crossbow is a sniper’s dream. It fires a piece of heated rebar over a long distance, and can be used to pin people to wall. It is a one shot one kill weapon against all but the toughest enemies.

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    HE Grenade
    Explosive Weapon

    Similar to the grenade in the first game, but better. You no longer have to worry about accidental suicide because you pulled the pin and didn’t throw it right away. Grenades leave a trail of red light in their wake when thrown, making them easy to see. The Combine have the same grenades, but you can snatch them out of the air with the gravity gun and launch them back at the thrower before it explodes.

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    Pheropod
    Antlion Guard Organ

    A lovely little organ from the inside of an antlion guard, pheropods can be used to make the local colony of antlions your bitch! The regular antlions will not attack you once you get them and you can both call and direct up to four at a time. They aren’t completely useless if there are no antlions around since you can effectively “mace” Combine with a direct hit from one.

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    RPG Launcher
    Explosive Weapon

    Still the best tool around for taking out flying targets. The HL2 version lacks the alternate fire that turns off the targeting laser, but who used that mode anyway?